If you're going to take the time to remake the game for more modern audiences, this major graphical area seems like a pretty obvious place to put a little effort in, right? The same base sprite is used for a whole bunch of different encounters, and it's really noticeable. ![]() Wait, Why Didn't THIS Get An Upgrade?Ĭonsidering how many elements of Wasteland were overhauled, it's strange that corners were cut on the enemy graphics in particular. That faithfulness leads to a few odd choices on what didn't get changed in the remaster and probably should have been. The area backgrounds, overland map, and player icon have been completely redesigned for a 3D aesthetic, but the enemy imagery is very closely based on the original sprites. In short, the world feels much more alive and immersive than before. You'll also be treated to brief animated cut scenes when entering new areas or meeting new characters, as well as voice-overs for many of the text descriptions now. ![]() Updated biting and shooting animations have been added during battles for a bit excitement, which is a luxury the original Wasteland developers probably never dreamed of having. Going from 1988 gameplay to 2020 gameplay, of course, Wasteland is now much more graphical-focused than in years past. The utterly useless Combat Shooting skill returns for instance, and like with the original it does absolutely nothing in-game, but it does come with an achievement this time around, masterfully titled It Finally Does Something. With updated mechanics also come achievements to unlock, and the InXile crew has a firm eye here on pleasing long time fans. Although it's not exactly canon (Snake Vargas and Angela Deth fighting at Base Cochise is critical to the story in the sequel), you now have the ability to make your own ranger crew from scratch. Other big changes in the base gameplay can be found from beginning to end. That being said, this is really more of a full remake than a simple remaster, although it keeps many of the same keyboard-based UI mechanics for nostalgia purposes.įor starters, you don't need to reference a physical book to read the dialog and descriptions like with the original Wasteland! That's a huge plus, as the Wasteland re-release a few years back stuck with the old style and had players switching to separate text document. ![]() They still travel to places like the High Point, the Rail Nomad Camp, and so on before finally confronting the genocidal robots in Base Cochise. Wasteland Remastered Review: A Classic Experience for Modern Gamersįans of the original experience aren't left in the cold here - the story, locations, and characters all remain exactly the same. Hell Razor, Angela Deth, Snake Vargas, and Thrasher are still roaming the wasteland to solve problems. ![]() The end result is a new version of Wasteland absolutely worth returning to just to see where the genre started 10 years before the original Fallout was even a twinkle in Interplay's eye. The remastered edition handles those issues nicely while still maintaining the old school feel. Many of these classic titles like Wasteland and Bard's Tale hold a special place of nostalgia in the hearts of Millennial and Gen-X fans, but frankly, the old gameplay mechanics and extremely limited user interfaces just don't hold up anymore. After InXile released upgraded editions of the original Bard's Tale dungeon crawlers last year, giving the same treatment to the very first graphical post-apocalyptic role-playing game made a lot of sense.
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